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Main Attractions }:-
Madame Endora
~ Menagerie of Living Dolls ~ The Spellbound Puppet
Show
The Haunted Carousel
~ The Sultan's Serpents
~ The Nightmare Parade
The Devil's Daggers
~ Grande Finale
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Once every century The
Circus Diabolique rises from the shadows...
As dusk settles over the carnival, the once-festive midway,
now begins to exude an eerie sense of menace. Pale green lights
emanate from somewhere in the distance, where the murmur of voices
echo amidst haunting music and other, more unsettling sounds.
Dark rumors of missing children and drifters have followed the
carnival from town to town, and though you are well aware of
the dangers of trespassing here, you cannot resist the temptation
to explore the circus grounds after dark.
Heavy chains are padlocked around large cages and thick velvet
curtains are secured with ropes to prevent onlookers from seeing
the abominations that dwell within. Low feral growling sounds
can be heard coming from the unknown monstrosities held captive
inside. As you pass by, the cage bars rattle violently and an
arm reaches out. Ape-like but without hair, the huge white arm
is covered with scars and crude stitches. Long claw-like nails
extend from the beast's fingertips and clutch at the air only
inches from your throat. You narrowly escape the creature's grasp
and hastily make your way further along the midway.
Madame Endora ~ A strange curio cabinet of glass and
wood holds the torso of a life-sized marionette, fashioned in
the likeness of a gypsy soothsayer. It is an antique arcade game,
a fortune telling machine. Gold letters painted across the top
of the cabinet spell out the name "Madame Endora."
The glint of shiny metal catches your eye and you discover a
strange coin half-buried in the dusty earth beside the cabinet.
You pick it up to discover a carnival token, the exact price
for a fortune from the gypsy automaton. You drop the token in
the coin slot and strange music begins to play. Green lights
illuminate the interior of the cabinet in an eerie glow, and
the gypsy witch comes to life. She passes her hand over a Tarot
card spread that lies before her, then utters a dark fortune
to you.
"Step closer, allow me to show you the path of your
destiny. Your future is in the cards. The hand of fate has cast
a shadow over your life. Your horizons are bleak, and darkness
fills the path before you. A storm is coming... Beware."
With that, Madame Endora passes her hand over the cards once
more, and then waves her other hand over an ornate box beside
the cards. The box opens, revealing a miniature coffin inside.
Endora removes the coffin and places it before a small tombstone
on the other side of the cards. She makes one final gesture and
a hidden panel slides open beneath the coffin, causing it to
drop into a depository on the front of the cabinet. With that,
the automaton closes her eyes and the cabinet goes dark once
again. You pick up the coffin and open it to discover a small,
golden antique key inside.
Menagerie
of Living Dolls ~ You seek shelter in an ornate trailer
wagon behind Madame Endora. The door to the trailer is locked,
so you try using the golden key that you received from the fortune
teller. You turn the key in the lock and the door creaks open.
As soon as you step inside the darkened trailer, a strange chill
comes over you and you suddenly get the sensation that you are
not alone in the small room. You hear faint whispers surrounding
you. You light a candle, and as your eyes slowly grow accustomed
to the dim light, you begin to notice dozens of strange porcelain
dolls lining the shelves of the trailer. Their eyes follow you
as you move. No two are the same. Crackled porcelain faces painted
with harlequin designs peer out from amidst more innocent-looking
dolls with somber gazes. An antique desk holds a large book that
contains occult symbols and strange diagrams on its ancient yellowed
pages. Again, the whispers begin. You reach to pick up one of
the dolls- a sad-looking little girl in a scarlet dress- but
before you touch her, a tear forms in her eye and her lips curl
up in a smile, exposing a row of pointed teeth. You quickly draw
your hand back, now noticing that sinister grins are forming
on the faces of the other dolls as well. The whispers begin to
form faint words... "Stay with us..." Ignoring their
bone-chilling pleas, you slowly back away.
The
Spellbound Puppet Show ~ The sound of an old-time phonograph
draws you to a darkened tent. Inside you discover a small stage.
The curtains draw open to reveal a marionette adorned in the
guise of a sinister clown. The clown's arms and legs are attached
to puppet strings by barbed fishhooks. The maniacal marionette
holds a piece of tattered parchment that displays the lyrics
to the song that is playing on the phonograph.
The witching hour's drawing near,
And my tragic fate is clear---
I'll take your secret to my grave,
For evermore, I'll be your slave---
Because I'm spellbound---
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The record spins down and stops halfway through the song
and as it does, the clown slumps into a lifeless pose. You step
forward to examine the miniature stage and discover several similar
clown puppets behind the curtains, each bound with fishhooks
and chains. A chill creeps down your spine as you realize that
no puppeteer is to be found anywhere inside the tent. with an
uneasy shudder, you quickly leave the puppet show.
The Haunted Carousel ~ As you draw near
the magnificent carousel of fabled beasts, the calliope music
begins and the carousel starts to turn. Antique horses whisk
past alongside dragons, griffins and other mythical creatures
that have been carved and painted with unearthly detail. A dark,
swirling mist forms above a black stallion with eyes of blazing
hellfire. As it passes before you, a sinister rider materializes
in the beast's jeweled saddle. A darkly regal woman draped in
flowing black tresses commands the demonic stallion. The shadowy
wraith turns her head to cast a wicked smile in your direction.
Another beautiful female phantom appears atop a pale horse that
seems to be no more than a cadaverous skeleton. The carousel
spins wildly and other ghostly spirits appear and vanish as the
horses rise and fall.
The Sultan's Serpents ~ Strange sounds
draw you to a dark tent adorned with Arabian symbols intertwined
with snakes. Exotic piping music accompanied by rhythmic drumming
casts a hypnotic spell and beckons you to venture within. A man
wearing a jeweled robe and turban sits on a silken rug in the
middle of the room and plays a dark melody on an intricately
carved pipe. Three large woven baskets sit on the ground before
him.
The music is mesmerizing and holds
you in a trance. You are unable to move as you watch two serpents,
black as night, slowly rise from the end baskets. The enormous
snakes begin swaying rhythmically to the strange melody, then
emerge from their resting places and slither across the ground
to encircle the piper. They wrap their serpentine bodies around
the man, who takes no notice of them and continues to play his
strange melody.
The snakes hiss loudly and their
forked tongues lap at the air. Their tails rattle in perfect
rhythm with the music and are soon joined by a louder sound as
the tail of a third snake emerges from the central basket, rattling
in unison with the others. This tail is much larger and, in contrast
to the solid black serpents entwined around the piper, the third
snake's scales are mixture of ivory white and glistening gold.
Now another form begins to emerge from the central basket. A
beautiful woman sways seductively as she slowly rises. She raises
her arms in a flowing motion and begins to play finger cymbals
to the rhythm. As she rises higher you see that her torso changes.
Her amber flesh gradually fades into scales of gold and white,
and further along her body, her voluptuous form becomes smooth
and elongated. The snake queen beckons you to come to her, and
you are barely able to resist.
The Nightmare Parade
The sound of drums breaks the calm and warns you that a parade
is approaching. You conceal yourself in the shadows as the music
draws near. Nightmarish shapes emerge from the mist. A troupe
of life-sized marionettes, painted in the likeness of maniacal
harlequins, lurch and stagger along as they play a sinister refrain
on trumpets and drums. Four black horses pull a wagon that holds
a covered cage, and frightening sounds emanate from the captive
monstrosities within. The Ringmaster follows the wagon and cracks
his bullwhip to quiet the savage beasts. A pair of hulking clowns
clumsily juggle a human skull and two large bones between them
as a devilish looking man donning a tophat and scarlet cape waves
several flaming daggers high for all to see. Finally, a snake
charmer wearing a jeweled turban plays his hypnotic melody on
his pipe, followed by two black vipers and a larger white serpent.
The parade enters the large circus tent at the farthest end of
the carnival.
Distant rumbles of thunder mark the approach of a coming storm.
You enter the large circus tent at the farthest end of the carnival
and take a seat among strange people who are dressed in old-time
clothes. The audience sits silently in anticipation of the show
that is about to begin. The lights dim, the band begins playing,
and the Ringmaster enters the spotlight.
"Ladies and gentlemen, allow me to direct your attention
to center stage where you will bear witness to terrifying sights
that will haunt you till the day you die. Behold the Circus Diabolique,
and let the nightmare begin..."
The
Devil's Daggers ~ The main attraction is a death-defying
act called Diablo & The Devil's Daggers. The master showman
steps into the spotlight, followed by his beautiful assistant.
The scantily-clad girl steps to the center of the stage where
she is strapped to a large wheel, bound by her wrists and ankles.
Diablo points a gloved finger at his tethered assistant and the
wheel begins spinning. Diablo throws back his crimson cloak to
reveal 13 razor-sharp knives lining his jacket. He raises the
first dagger high and it bursts into flames. The crowd cheers
wildly and Diablo hurls the dagger at the captive beauty. The
blade finds its mark right beside the girl's throat. He produces
another knife, then another, and launches his deadly daggers
with masterful precision. End over end, the fiery blades soar
toward the wheel, hitting their marks dead center. As more and
more flaming daggers hit the target, the wheel spins faster and
the assistant becomes engulfed in a mass of swirling fire. When
the last of the devil's daggers has been thrown, the wheel grinds
to a halt and the flames die down to reveal a charred skeleton
strapped to the target that, only a few moments ago, held the
lovely assistant. The crowd roars and Diablo raises his arms,
then is himself consumed in fire. The walking inferno steps to
center stage where the flames die down to reveal a skeleton,
still wearing Diablo's costume. The skeletal figure removes his
top hat and takes a bow, then crumbles to dust in one final blaze.
Grand Finale ~ A storm is brewing
outside. The tent shakes violently, lightning strikes the main
tent mast and sends a bright green jolt of arcing electricity
down to the ground. The crowd shrieks with terror as one by one,
the audience members turn to spectral forms then fade from sight.
The ringmaster battles against the wind and makes his way to
center stage then holds his cane high in defiance of the raging
storm that surrounds him. The top of the circus tent is torn
away exposing the occupants to the savage elements. With a deafening
crackle, a tremendous bolt of lightning strikes the ringmaster's
cane causing a blinding light. You watch in horror as the rain
melts away everything around you. The circus and its sinister
denizens deteriorate before your eyes and melt into the earth.
When the storm passes, no trace of the carnival is left, leaving
you to wonder if it ever really existed, or simply a strange
and terrifying nightmare.
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